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Old Apr 28, 2008, 02:03 AM // 02:03   #1
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Default Shadow Form Nerf (against pvp usage)

Just recently I've seen more and more of these Shadow Form 24/7 people in PVP, I would want to see a nerf to end this problem.

NERF suggestion:
Disable Shadow Form for 60 seconds when you use it.
Penalty MUST BE ABOVE 50 seconds or else it would most like able to sustain

Description currently:

Full: For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health.

Concise: (5...17 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41 Health.

CHANGE to:
Full: For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health. This skill is disabled for 120...60 seconds.

Concise: (5...17 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41 Health. This skill is disabled for 120...60 seconds.


Reason: Simply theres ppl out there just being annoying and use shadow form in Hero'es Ascent, and Guild Vs Guild
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Old Apr 28, 2008, 02:06 AM // 02:06   #2
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Quote:
Originally Posted by kullwarrior
Just recently I've seen more and more of these Shadow Form 24/7 people in PVP, I would want to see a nerf to end this problem.

NERF suggestion:
Disable Shadow Form for 60 seconds when you use it.
Penalty MUST BE ABOVE 50 seconds or else it would most like able to sustain

Description currently:

Full: For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health.

Concise: (5...17 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41 Health.

CHANGE to:
Full: For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health. This skill is disabled for 120...60 seconds.

Concise: (5...17 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41 Health. This skill is disabled for 120...60 seconds.


Reason: Simply theres ppl out there just being annoying and use shadow form in Hero'es Ascent, and Guild Vs Guild
No one uses Shadow Form in HA and only idiots bring it into GvG instead of Shadow Prison or Aura of Displacement.

Problem solved.

Edit: Or those freaking Dark Apostasy sins.
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Old Apr 28, 2008, 02:09 AM // 02:09   #3
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Quote:
Originally Posted by Mickey
No one uses Shadow Form in HA and only idiots bring it into GvG instead of Shadow Prison or Aura of Displacement.

Problem solved.

Edit: Or those freaking Dark Apostasy sins.
Liar
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Old Apr 28, 2008, 02:13 AM // 02:13   #4
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Quote:
Originally Posted by kullwarrior
Liar
Is he dealing any damage to you?

Answer me that.

Your spending half the time regenerating energy for the combo, and half the time using the combo itself. It's a useless build for useless people, and doesn't need a nerf, the nerf to Deadly Paradox already saw to that.

/close

Oh, and damage doesn't include auto-attacking.
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Old Apr 28, 2008, 02:15 AM // 02:15   #5
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but he is wasting their time with a very gimmicky build
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Old Apr 28, 2008, 02:17 AM // 02:17   #6
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NERF MOAR SKILZ DUE TO PVPRZ QQING PLX

find a way around it maybe? just a thought?
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Old Apr 28, 2008, 02:18 AM // 02:18   #7
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Quote:
Originally Posted by placebo overdose
but he is wasting their time with a very gimmicky build
'

Their team is very gimmicky, maybe Anet should nerf that.

If your so frightened of Shadow Form sins, stick a Signet of Disenchantment on that Rt/Mes. It sucks, but it's formulated to combat a skill that sucks.
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Old Apr 28, 2008, 02:19 AM // 02:19   #8
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Quote:
Originally Posted by Mickey
Is he dealing any damage to you?

Answer me that.

Your spending half the time regenerating energy for the combo, and half the time using the combo itself. It's a useless build for useless people, and doesn't need a nerf, the nerf to Deadly Paradox already saw to that.

/close

Oh, and damage doesn't include auto-attacking.
I guess your fully support these kinda of noobish build. And he does deal damage for your info.


Quote:
Originally Posted by Star Gazer
NERF MOAR SKILZ DUE TO PVPRZ QQING PLX

find a way around it maybe? just a thought?
Sure so umm, we need to bring bunch of skills just to take out these noobs incase we meet up one
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Old Apr 28, 2008, 02:21 AM // 02:21   #9
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Quote:
Originally Posted by placebo overdose
but he is wasting their time with a very gimmicky build
thats all HA is
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Old Apr 28, 2008, 02:26 AM // 02:26   #10
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Just leave the match and start over. That team will lose as soon as they come against a balanced and/or mesmer. I've faced them many times, never gone on for 1/2 hour.
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Old Apr 28, 2008, 02:26 AM // 02:26   #11
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Quote:
Originally Posted by kullwarrior
I guess your fully support these kinda of noobish build. And he does deal damage for your info.




Sure so umm, we need to bring bunch of skills just to take out these noobs incase we meet up one
Lern2read other peoples posts. I said in my next post it's a gimmicky build. If you even used a good team you could have killed that guys team, because they are essentially 7 players, and with any RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing luck you could have put a Disenchantment spirit into that crappy bar of yours to kill him.
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Old Apr 28, 2008, 02:30 AM // 02:30   #12
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SF builds suck, in that they do no damage. However, you can grief with a SF build if you can keep it up forever since only a select small set of skills in the game can get thru it. I think good HA teams can easily beat it because of Frozen Burst and other types of AoE, however in the 4v4 game, unless they are running toucher, its a good way to make the other team play the whole 8 minutes

EDIT: people seem to forget that SF forces "misses" against attacks.
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Old Apr 28, 2008, 02:32 AM // 02:32   #13
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Yo,
Well of the Profane

Full: Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)

Concise: (8...18 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.
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Old Apr 28, 2008, 02:45 AM // 02:45   #14
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It's no fun to play against, but if you don't have something to deal with it, and don't see enough reason to put a skill in your build to deal with it, you just have to live with it then.

/notsigned
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Old Apr 28, 2008, 02:46 AM // 02:46   #15
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Dude, the skill doesn't need to be nerfed just because you had a bad experience lol.

1.There should be plenty of ways to counter it; I don't do much pvp, but I use perma sf to farm in pve because I rather enjoy the feeeling of constantly being kept alert to my circumstances.

2.Even with the so-called "invincibility", though, there are so many problems with it, so many things that can get through: traps, pbaoe, targeted aoe on a nearby ally of his, damage redirection skills, "punishment" skills, touch skills, Disenchantment, skills that aren't spells, ranger spirits, etc.

3.Its best used on mobs that have minimal to no healing, as three of your skills are used up in the combo, another couple are used for emanagement, and even so, lots of the builds make heavy use of pve skills for their damage output.

Basically, stop whining, all nerfing it would do is hurt people who use it to farm; perhaps your really just scheming to try to raise the price of some commodity which you feel nerfing perma sf would make more valuable
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Old Apr 28, 2008, 02:51 AM // 02:51   #16
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for x seconds, attacks and spells against you fail. when this spell ends, you lose all but y amount of health. this skill ends if you strike another player.

problem solved.
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Old Apr 28, 2008, 02:56 AM // 02:56   #17
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Quote:
Originally Posted by moriz
for x seconds, attacks and spells against you fail. when this spell ends, you lose all but y amount of health. this skill ends if you strike another player.

problem solved.
i dunt liek monks, dey heel stuf so i cant kiil it as quik, i think we shud NERF dem, so dat when dey heel stuf, dey die automaticaly, dat wey id be able to kiil stuf withot havin to use 1 of de many weys to stopit

problem solved

/end sarcasm
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Old Apr 28, 2008, 03:40 AM // 03:40   #18
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Quote:
Originally Posted by moriz
for x seconds, attacks and spells against you fail. when this spell ends, you lose all but y amount of health. this skill ends if you strike another player.

problem solved.
I think stop QQing would be a better solution.
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Old Apr 28, 2008, 03:59 AM // 03:59   #19
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lol that Assassin has been griefing using SF pretty much ALL day today :/
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Old Apr 28, 2008, 04:19 AM // 04:19   #20
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Quote:
Originally Posted by Chronos the Defiler
lol that Assassin has been griefing using SF pretty much ALL day today :/
Are you really so rigidly stuck to cookie-cutter builds that you can't change a single skill on your entire team to counter him? All you really need is one, and there are plenty that can fulfill whatever purpose it is that you'd be giving up for the skill slot. The only reasons I can see you not changing is because either you resist change or your using some gimmick yourself that doesn't leave any room for change. In the first case, change your attitude; in the second, you don't have much credibility to complain about what you view to be a gimmick, do you?
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